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Thread Statistics | Show CCP posts - 6 post(s) |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
69
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Posted - 2013.11.14 13:38:00 -
[1] - Quote
- Point Defense Battery: targets hostile (to the mother ship or even to its fleet) missiles and drones (not ships or structures). I'm aware of the peril of making these weapon systems unusable, but it could be balanced in multiple ways, for example: only shooting down targets incoming from outside its firing range (so any missiles and drones already inside or shot from inside wouldn't be targeted), only attacking one target at a time...
I'm basing myself on the NPC Sentry Batteries we can find on mission and exploration sites. It would be awesome if they shared models!
- Smartbomb / Mine Battery: and alternate version of the previous, damages everything on a certain radius, just as smartbombs do, although at a higher range. Targets enemy missiles, drones and ships (although it could react slower against missiles and drones, or not targeting them at all). Would also be a way to somehow implement the long talked minefields. Could also share the models of NPC Sentry Batteries =3
On a very different matter:
- Portable Drone Hangar: as the title says. Works as a portable 'hive' of drones. Not sure how to balance this, but they could be automated defensive Mobile Structures, sending their drones to defend their mother ship... |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
137
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Posted - 2014.05.14 10:48:00 -
[2] - Quote
Potentially wild idea incoming:
A deployable that provides capacitor to nearby ships. With a damn big generator or solar panels.
The problem with this one and other logistics-related deployable ideas is they should not overlap with logistics ships. Their power should be balanced with them. The only difference is that they need to be deployed and they don't move; imagine it as a gas station.
Things to consider about this one: it would easy things up for putting modules online/offline, or recovering from fights, or from jumping through a cyno... while being detectable through D-Scan and Combat Probes. |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
139
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Posted - 2014.05.22 19:31:00 -
[3] - Quote
I suggest everyone to have a look at this: link. I think it has quite important things to consider.
Whatever the deployables, it would be welcome to know what's going to happen with POS first. Are they going to get updated, having deployables as a complement, or are they going to be completely replaced by the deployables system?
Don't know, but removing everything POS have -I mean, their structures, their game assets- and have them replaced with deployables, which in theory can be placed everywhere and not only at moons, might be more effort than updating the POS code (or perhaps not!). If POS are removed, I would miss them... In my opinion, just a few small deployables can't replace the feeling of "my little home" you have when next to a tower several kilometers long, specially in W-space, where they feel like the only place to hold to something solid above the abyss.
Feelings aside, I'd like to hear what's the future of POS first. |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
291
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Posted - 2015.02.12 13:27:45 -
[4] - Quote
I'd like to see AoE deployables that project an EWAR effect, just like Mobile Warp Disruptors.
For example: Mobile Stasis Webifier, Mobile Energy Neutralizer, Mobile Tracking Disruptor...
It could offer interesting options, as long as their AoE's can't cross each other. |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
303
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Posted - 2015.02.25 20:53:32 -
[5] - Quote
Arthur Aihaken wrote:What's happening with mobile structures? Are they effectively dead? I seriously hope not, but I don't like the fact this topic is no longer an sticky. Neither that the last CCP post is from 2013. Sure, this is a pure brainstorming topic to throw ideas on the cauldron, but I would appreciate a brief post saying "Thank you for the ideas, these are the most voted ones/most interesting ones".
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